import type { ObservablePoint } from '../../maths/point/ObservablePoint'; import type { Texture } from '../../rendering/renderers/shared/texture/Texture'; import type { BoundsData } from '../../scene/container/bounds/Bounds'; /** * Updates the bounds of a quad (a rectangular area) based on the provided texture and anchor point. * * This function calculates the minimum and maximum x and y coordinates of the bounds, taking into * account the texture's original dimensions and any trimming that may have been applied to it. * @param {BoundsData} bounds - The bounds object to be updated. It contains minX, maxX, minY, and maxY properties. * @param {ObservablePoint} anchor - The anchor point of the texture, which affects the positioning of the bounds. * @param {Texture} texture - The texture whose dimensions and trimming information are used to update the bounds. * @internal */ export declare function updateQuadBounds(bounds: BoundsData, anchor: ObservablePoint, texture: Texture): void;