import type { IParticle } from '../../scene/particle-container/shared/Particle'; /** @internal */ export declare const particleUpdateFunctions: { aVertex: (ps: IParticle[], f32v: Float32Array, _u32v: Uint32Array, offset: number, stride: number) => void; aPosition: (ps: IParticle[], f32v: Float32Array, _u32v: Uint32Array, offset: number, stride: number) => void; aRotation: (ps: IParticle[], f32v: Float32Array, _u32v: Uint32Array, offset: number, stride: number) => void; aUV: (ps: IParticle[], f32v: Float32Array, _u32v: Uint32Array, offset: number, stride: number) => void; aColor: (ps: IParticle[], _f32v: Float32Array, u32v: Uint32Array, offset: number, stride: number) => void; };