import type { IParticle } from '../../scene/particle-container/shared/Particle'; import type { ParticleRendererProperty } from '../../scene/particle-container/shared/particleData'; type ParticleUpdateFunction = (ps: IParticle[], f32v: Float32Array, u32v: Uint32Array, offset: number, stride: number) => void; /** * @param properties * @internal */ export declare function generateParticleUpdatePolyfill(properties: ParticleRendererProperty[]): { dynamicUpdate: ParticleUpdateFunction; staticUpdate: ParticleUpdateFunction; }; export {};