{"version":3,"file":"localUniformMSDFBit.mjs","sources":["../../../../../src/scene/text/sdfShader/shader-bits/localUniformMSDFBit.ts"],"sourcesContent":["// TODO eventually we should not use this bit, but instead use the localUniformBit\n// have the MSDF bit be merged in with the localUniformBit\n\n/** @internal */\nexport const localUniformMSDFBit = {\n name: 'local-uniform-msdf-bit',\n vertex: {\n header: /* wgsl */`\n struct LocalUniforms {\n uColor:vec4,\n uTransformMatrix:mat3x3,\n uDistance: f32,\n uRound:f32,\n }\n\n @group(2) @binding(0) var localUniforms : LocalUniforms;\n `,\n main: /* wgsl */`\n vColor *= localUniforms.uColor;\n modelMatrix *= localUniforms.uTransformMatrix;\n `,\n end: /* wgsl */`\n if(localUniforms.uRound == 1)\n {\n vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);\n }\n `\n },\n fragment: {\n header: /* wgsl */`\n struct LocalUniforms {\n uColor:vec4,\n uTransformMatrix:mat3x3,\n uDistance: f32\n }\n\n @group(2) @binding(0) var localUniforms : LocalUniforms;\n `,\n main: /* wgsl */`\n outColor = vec4(calculateMSDFAlpha(outColor, localUniforms.uColor, localUniforms.uDistance));\n `\n\n }\n};\n\n/** @internal */\nexport const localUniformMSDFBitGl = {\n name: 'local-uniform-msdf-bit',\n vertex: {\n header: /* glsl */`\n uniform mat3 uTransformMatrix;\n uniform vec4 uColor;\n uniform float uRound;\n `,\n main: /* glsl */`\n vColor *= uColor;\n modelMatrix *= uTransformMatrix;\n `,\n end: /* glsl */`\n if(uRound == 1.)\n {\n gl_Position.xy = roundPixels(gl_Position.xy, uResolution);\n }\n `\n },\n fragment: {\n header: /* glsl */`\n uniform float uDistance;\n `,\n main: /* glsl */`\n outColor = vec4(calculateMSDFAlpha(outColor, vColor, uDistance));\n `\n\n }\n};\n"],"names":[],"mappings":";AAIO,MAAM,mBAAsB,GAAA;AAAA,EAC/B,IAAM,EAAA,wBAAA;AAAA,EACN,MAAQ,EAAA;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,IAUlB,IAAA;AAAA;AAAA,MAAgB,CAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,IAIhB,GAAA;AAAA;AAAA,MAAe,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAMnB;AAAA,EACA,QAAU,EAAA;AAAA,IACN,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,SAAA,CAAA;AAAA,KAAA;AAAA,IASlB,IAAA;AAAA;AAAA,MAAgB,CAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAIpB;AACJ,EAAA;AAGO,MAAM,qBAAwB,GAAA;AAAA,EACjC,IAAM,EAAA,wBAAA;AAAA,EACN,MAAQ,EAAA;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,IAKlB,IAAA;AAAA;AAAA,MAAgB,CAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,IAIhB,GAAA;AAAA;AAAA,MAAe,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAMnB;AAAA,EACA,QAAU,EAAA;AAAA,IACN,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA,SAAA,CAAA;AAAA,KAAA;AAAA,IAGlB,IAAA;AAAA;AAAA,MAAgB,CAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAIpB;AACJ;;;;"}