import type { IParticle } from '../Particle'; import type { ParticleRendererProperty } from '../particleData'; /** @internal */ export type ParticleUpdateFunction = (ps: IParticle[], f32v: Float32Array, u32v: Uint32Array) => void; /** * @param properties * @internal */ export declare function generateParticleUpdateFunction(properties: Record): { dynamicUpdate: ParticleUpdateFunction; staticUpdate: ParticleUpdateFunction; };