var fragment = "varying vec2 vUV;\nvarying vec4 vColor;\n\nuniform sampler2D uTexture;\n\nvoid main(void){\n vec4 color = texture2D(uTexture, vUV) * vColor;\n gl_FragColor = color;\n}"; export { fragment as default }; //# sourceMappingURL=particles.frag.mjs.map