import type { VertexFormat } from '../../../rendering/renderers/shared/geometry/const'; import type { IParticle } from './Particle'; /** @internal */ export interface ParticleRendererProperty { attributeName: string; format: VertexFormat; code: string; dynamic: boolean; updateFunction?: (ps: IParticle[], f32v: Float32Array, u32v: Uint32Array, offset: number, stride: number) => void; } /** @internal */ export declare const particleData: Record;