"use strict"; class GpuParticleContainerAdaptor { execute(particleContainerPipe, container) { const renderer = particleContainerPipe.renderer; const shader = container.shader || particleContainerPipe.defaultShader; shader.groups[0] = renderer.renderPipes.uniformBatch.getUniformBindGroup(particleContainerPipe.localUniforms, true); shader.groups[1] = renderer.texture.getTextureBindGroup(container.texture); const state = particleContainerPipe.state; const buffer = particleContainerPipe.getBuffers(container); renderer.encoder.draw({ geometry: buffer.geometry, shader: container.shader || particleContainerPipe.defaultShader, state, size: container.particleChildren.length * 6 }); } } export { GpuParticleContainerAdaptor }; //# sourceMappingURL=GpuParticleContainerAdaptor.mjs.map