import { TextureSource } from './TextureSource'; import type { TextureSourceOptions } from './TextureSource'; /** * A texture source that uses a compressed resource, such as an array of Uint8Arrays. * It is used for compressed textures that can be uploaded to the GPU. * @category rendering * @advanced */ export declare class CompressedSource extends TextureSource { readonly uploadMethodId = "compressed"; constructor(options: TextureSourceOptions); }