import { glUploadImageResource } from './glUploadImageResource.mjs'; "use strict"; const glUploadVideoResource = { id: "video", upload(source, glTexture, gl, webGLVersion) { if (!source.isValid) { gl.texImage2D( glTexture.target, 0, glTexture.internalFormat, 1, 1, 0, glTexture.format, glTexture.type, null ); return; } glUploadImageResource.upload(source, glTexture, gl, webGLVersion); } }; export { glUploadVideoResource }; //# sourceMappingURL=glUploadVideoResource.mjs.map