import type { Geometry } from '../../../shared/geometry/Geometry'; import type { ExtractedAttributeData } from './extractAttributesFromGlProgram'; /** * This function looks at the attribute information provided to the geometry and attempts * to fill in any gaps. We do this by looking at the extracted data from the shader and * making best guesses. * * Most of the time users don't need to provide all the attribute info beyond the data itself, so we * can fill in the gaps for them. If you are using attributes in a more advanced way, * don't forget to add all the info at creation! * @param geometry - the geometry to ensure attributes for * @param extractedData - the extracted data from the shader * @internal */ export declare function ensureAttributes(geometry: Geometry, extractedData: Record): void;