import { UniformGroup } from '../../shared/shader/UniformGroup'; /** * Automatically generates a uniform group that holds the texture samplers for a shader. * This is used mainly by the shaders that batch textures! * @param maxTextures - the number of textures that this uniform group will contain. * @returns a uniform group that holds the texture samplers. * @internal */ export declare function getBatchSamplersUniformGroup(maxTextures: number): UniformGroup;