/** * The precision types available in WebGL shaders. * * These types define the precision of floating-point calculations in shaders. * - `highp`: High precision, typically 32-bit floating-point. * - `mediump`: Medium precision, typically 16-bit floating-point. * - `lowp`: Low precision, typically 8-bit floating-point. * @category rendering * @advanced */ export type PRECISION = `highp` | `mediump` | `lowp`;