import { ExtensionType } from '../../../extensions/Extensions.mjs'; import { checkMaxIfStatementsInShader } from '../../batcher/gl/utils/checkMaxIfStatementsInShader.mjs'; "use strict"; class GlLimitsSystem { constructor(renderer) { this._renderer = renderer; } contextChange() { const gl = this._renderer.gl; this.maxTextures = gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS); this.maxBatchableTextures = checkMaxIfStatementsInShader(this.maxTextures, gl); this.maxUniformBindings = gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS); } destroy() { } } /** @ignore */ GlLimitsSystem.extension = { type: [ ExtensionType.WebGLSystem ], name: "limits" }; export { GlLimitsSystem }; //# sourceMappingURL=GlLimitsSystem.mjs.map