import { GlProgram } from '../renderers/gl/shader/GlProgram'; import { GpuProgram } from '../renderers/gpu/shader/GpuProgram'; import type { HighShaderBit } from './compiler/types'; /** * @param root0 * @param root0.bits * @param root0.name * @internal */ export declare function compileHighShaderGpuProgram({ bits, name }: { bits: HighShaderBit[]; name: string; }): GpuProgram; /** * @param root0 * @param root0.bits * @param root0.name * @internal */ export declare function compileHighShaderGlProgram({ bits, name }: { bits: HighShaderBit[]; name: string; }): GlProgram;