import { Filter } from '../Filter'; import type { Texture } from '../../rendering/renderers/shared/texture/Texture'; import type { Sprite } from '../../scene/sprite/Sprite'; import type { FilterOptions } from '../Filter'; import type { FilterSystem } from '../FilterSystem'; /** @internal */ export interface MaskFilterOptions extends FilterOptions { sprite: Sprite; inverse?: boolean; scale?: number | { x: number; y: number; }; } /** @internal */ export declare class MaskFilter extends Filter { sprite: Sprite; private readonly _textureMatrix; constructor(options: MaskFilterOptions); set inverse(value: boolean); get inverse(): boolean; apply(filterManager: FilterSystem, input: Texture, output: Texture, clearMode: boolean): void; }